triggerall = RoundState = 2
triggerall = stateno != 31665
triggerall = stateno != 32222
triggerall = stateno != 16500
triggerall = stateno != 16501
triggerall = stateno != [850,852]
triggerall = stateno != 50
triggerall = stateno != 51
triggerall = stateno != 666
triggerall = !ishelper
triggerall = Var(59) != 0
triggerall = var(15) = 0
triggerall = StateType != A || palno = 12
triggerall = P2MoveType != A || palno = 12
triggerall = Ctrl || palno = 12
triggerall = Power >= 1000 || palno = 12
triggerall = numprojID(1200) = 0 || palno = 12
triggerall = Enemynear, Numproj = 0 || palno = 12
triggerall = Random <= 500 || palno = 12
triggerall = P2BodyDist X > 80 || palno = 12
triggerall = (P2StateNo != 5120) || (P2StateNo != [5200,5210])
trigger1 = NumPartner >= 1
trigger1 = partner, MoveGuarded
trigger2 = (P2StateNo = [5100,5999]) || (P2StateNo = [120,155])
trigger2 = NumProjID(1600) >= 1
trigger2 = numhelper(1810) >= 1
trigger3 = (P2StateNo = [5100,5999]) || (P2StateNo = [120,155])
trigger3 = NumProjID(1600) >= 1
trigger4 = (P2StateNo = [5100,5999]) || (P2StateNo = [120,155])
trigger4 = Helper(2100),MoveHit || Helper(2700),MoveHit
trigger5 = (Enemynear,Stateno = [5110,5150]) && (Enemynear,Stateno!=[5120,5121]) && Enemynear,time = [0,50]
trigger5 = p2bodydist Y >= -70
trigger5 = numhelper(1980) = 0
trigger6 = Random <= 100 || power >= 2000 && random <= 200 && enemynear,movetype = H && P2BodyDist X > 120
trigger6 = numhelper(2200) = 1 && helper(2200),stateno != 1930
trigger6 = (P2StateNo = [5100,5999]) || (P2StateNo = [120,155])
trigger7 = Random <= 100 || power >= 2000 && random <= 200 && P2BodyDist X > 40
trigger7 = numhelper(1810) = 1
trigger7 = (P2StateNo = [5100,5999]) || (P2StateNo = [120,155])
trigger8 = NumHelper(2100) = 1
trigger8 = Random <= 100 || power >= 2000 && random <= 200 && enemynear,movetype = H && P2BodyDist X > 120
trigger8 = (P2StateNo = [5100,5999]) || (P2StateNo = [120,155]) || (P2StateNo = 000002)
trigger9 = movetype != A
trigger9 = RoundState = 2
trigger9 = random <= 20
trigger9 = enemynear,movetype = H